Summary: | games/holotz-castle: fix build on GCC-based architectures | ||||||
---|---|---|---|---|---|---|---|
Product: | Ports & Packages | Reporter: | Piotr Kubaj <pkubaj> | ||||
Component: | Individual Port(s) | Assignee: | Mark Linimon <linimon> | ||||
Status: | Closed FIXED | ||||||
Severity: | Affects Only Me | ||||||
Priority: | --- | ||||||
Version: | Latest | ||||||
Hardware: | Any | ||||||
OS: | Any | ||||||
Attachments: |
|
A commit references this bug: Author: linimon Date: Sun Feb 24 21:58:41 UTC 2019 New revision: 493816 URL: https://svnweb.freebsd.org/changeset/ports/493816 Log: Add USE_CXXSTD=c++98 instead of CXXFLAGS+=-Wno-reserved-user-defined-literal (which is not supported by base GCC). While here, add USES=gl gnome sdl. PR: 235742 Submitted by: Piotr Kubaj Changes: head/games/holotz-castle/Makefile |
Created attachment 202024 [details] patch Add USE_CXXSTD=c++98 instead of CXXFLAGS+=-Wno-reserved-user-defined-literal (which is not supported by base GCC). While here, add USES=gl gnome sdl. Tested on powerpc64 and amd64. Hardware sponsored by IntegriCloud.