Summary: | [NEW PORT] games/devilutionX: Open-source implementation of Diablo Game engine | ||||||
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Product: | Ports & Packages | Reporter: | malavon <benny.goemans> | ||||
Component: | Individual Port(s) | Assignee: | freebsd-ports-bugs (Nobody) <ports-bugs> | ||||
Status: | Closed FIXED | ||||||
Severity: | Affects Only Me | CC: | eduardo | ||||
Priority: | --- | ||||||
Version: | Latest | ||||||
Hardware: | Any | ||||||
OS: | Any | ||||||
Attachments: |
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This project uses partly decompiled code from the original game. Is this legal to distribute as a package or should I prevent a package being built from this? A commit references this bug: Author: swills Date: Sun May 26 18:34:44 UTC 2019 New revision: 502742 URL: https://svnweb.freebsd.org/changeset/ports/502742 Log: games/devilutionX: create port Open-Source implementation of the Diablo(TM) game engine for X. This port requires a file from the original game to work. WWW: https://github.com/diasurgical/devilutionX PR: 237997 Submitted by: benny.goemans@gmail.com Changes: head/games/Makefile head/games/devilutionX/ head/games/devilutionX/Makefile head/games/devilutionX/distinfo head/games/devilutionX/files/ head/games/devilutionX/files/patch-CMakeLists.txt head/games/devilutionX/pkg-descr head/games/devilutionX/pkg-message Committed, thanks! |
Created attachment 204480 [details] Patch file, apply to ports root New port: Open-source implementation of Diablo Game engine