Summary: | emulators/wine-proton: point Vulkan loader at 32-bit Mesa libs | ||||||
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Product: | Ports & Packages | Reporter: | Alex S <iwtcex> | ||||
Component: | Individual Port(s) | Assignee: | Kevin Bowling <kbowling> | ||||
Status: | Closed FIXED | ||||||
Severity: | Affects Only Me | CC: | grahamperrin, kbowling | ||||
Priority: | --- | Flags: | kbowling:
merge-quarterly+
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Version: | Latest | ||||||
Hardware: | Any | ||||||
OS: | Any | ||||||
See Also: | https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=259211 | ||||||
Attachments: |
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Comment on attachment 226664 [details]
i386 mesa fixes
Somehow this causes an out of memory error with DXVK + Nvidia in one of my games. Go figure.
A commit in branch main references this bug: URL: https://cgit.FreeBSD.org/ports/commit/?id=3247683ba02a707dc767c472520e8e165d848e90 commit 3247683ba02a707dc767c472520e8e165d848e90 Author: Alex S <iwtcex@gmail.com> AuthorDate: 2021-07-25 06:29:47 +0000 Commit: Kevin Bowling <kbowling@FreeBSD.org> CommitDate: 2021-07-25 06:29:47 +0000 emulators/wine-proton: Vulkan 32-bit Mesa fixes Point Vulkan loader at 32-bit Mesa libs PR: 257399 emulators/wine-proton/Makefile | 2 +- emulators/wine-proton/files/wine-wow64.sh | 31 +++++++++++++++++++++---------- 2 files changed, 22 insertions(+), 11 deletions(-) A commit in branch 2021Q3 references this bug: URL: https://cgit.FreeBSD.org/ports/commit/?id=59ceb0a8cc2211a24ee077faf77ae58da06ffc51 commit 59ceb0a8cc2211a24ee077faf77ae58da06ffc51 Author: Alex S <iwtcex@gmail.com> AuthorDate: 2021-07-25 06:29:47 +0000 Commit: Kevin Bowling <kbowling@FreeBSD.org> CommitDate: 2021-07-25 06:33:29 +0000 emulators/wine-proton: Vulkan 32-bit Mesa fixes Point Vulkan loader at 32-bit Mesa libs PR: 257399 (cherry picked from commit 3247683ba02a707dc767c472520e8e165d848e90) emulators/wine-proton/Makefile | 2 +- emulators/wine-proton/files/wine-wow64.sh | 31 +++++++++++++++++++++---------- 2 files changed, 22 insertions(+), 11 deletions(-) Thanks for your contribution! |
Created attachment 226664 [details] i386 mesa fixes I didn't realize icds for those were using absolute paths (vs Nvidia, which works out of the box).