Summary: | emulators/wine-devel: Fix multiple bugs including crash | ||||||||||||
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Product: | Ports & Packages | Reporter: | Ivan Rozhuk <rozhuk.im> | ||||||||||
Component: | Individual Port(s) | Assignee: | Damjan Jovanovic <damjan.jov> | ||||||||||
Status: | Closed FIXED | ||||||||||||
Severity: | Affects Some People | CC: | Alexander88207, damjan.jov, dmenelkir, gerald, iwtcex, rozhuk.im, se | ||||||||||
Priority: | --- | Keywords: | crash, needs-qa | ||||||||||
Version: | Latest | Flags: | bugzilla:
maintainer-feedback?
(damjan.jov) |
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Hardware: | Any | ||||||||||||
OS: | Any | ||||||||||||
Attachments: |
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Created attachment 230317 [details]
patch
(In reply to Ivan Rozhuk from comment #0) > 3. Add wine patch to proper stack size calculation What's the chain of reasoning here? ^Triage: If quarterly is affected, please set merge-quarterly to ? Created attachment 230324 [details]
patch
wine without stage patches:
1 mb - some times crash with stack overflow
2 mb - always crash on early start
4 mb - see no crash
(In reply to Alex S from comment #2) genshin impact crash on start with "stack overflow" messages. I found old patch for set stack size: https://wine-devel.winehq.narkive.com/3F4LSB42/stack-size-allocations then found place at actual code where stack allocate and patch it. May be this is not best solution, but it works for me and IMHO should not add new bugs. I have plan to upstream this patch in next few days. Now I have only sound issues with some games, but this is different issue that I do not debug yet. (In reply to Ivan Rozhuk from comment #5) Hmm... The adjustment probably doesn't hurt, but this is a bit weird. Why doesn't Linux Wine crash then? (In reply to Ivan Rozhuk from comment #4) > wine without stage patches: > 1 mb - some times crash with stack overflow > 2 mb - always crash on early start > 4 mb - see no crash 2 MB worse than 1 MB? If you say so... (In reply to Alex S from comment #6) Not so many users try to run GI on wine. Also FreeBSD and linux has some difference with memory allocation and how other apps (like xlib) builded. Worse on wine without staging patches. I do not insist to include this patch and can continue use it as private patch. Gerald Pfeifer has asked me to test this patch and to commit it to wine-devel on success. A commit in branch main references this bug: URL: https://cgit.FreeBSD.org/ports/commit/?id=e676927ad796e5935553ef417e16b14cc800c4a9 commit e676927ad796e5935553ef417e16b14cc800c4a9 Author: Damjan Jovanovic <damjan.jov@gmail.com> AuthorDate: 2022-01-13 07:29:20 +0000 Commit: Gerald Pfeifer <gerald@FreeBSD.org> CommitDate: 2022-01-13 07:32:15 +0000 emulators/wine-devel: Update to 7.0-rc5 The fifth milestone of the soon to be released Wine 7.0 with 30 bug fixes. Also do not extract the wine-staging files twice, symlink them instead. [1] PR: 260612 [1] Submitted by: Ivan Rozhuk <rozhuk.im@gmail.com> [1] Approved by: maintainer (= author) emulators/wine-devel/Makefile | 6 ++++-- emulators/wine-devel/distinfo | 10 +++++----- 2 files changed, 9 insertions(+), 7 deletions(-) (In reply to Stefan Eßer from comment #8) > Gerald Pfeifer has asked me to test this patch and to commit it to > wine-devel on success. Just the pkg-plist part (in that context) :-) (In reply to Ivan Rozhuk from comment #5) > May be this is not best solution, but it works for me and IMHO should > not add new bugs. I have plan to upstream this patch in next few days. Thank you for this report and the patches, Ivan. As you can see, two of the three aspects have been committed now. The third you mentioned you plan on upstreaming, so shall we mark this PR as closed? I do not see wine-devel/pkg-plist in commit, did it missed? patch-dlls_ntdll_unix_virtual.c - will open new PR or report to upstream. (In reply to Ivan Rozhuk from comment #11) > I do not see wine-devel/pkg-plist in commit, did it missed? se@ added it to the previous commit according to comment #8, just didn't mention this PR in the commit message: commit ee7c59732f043936c4f56f7dd25ed5bc9d00954c Author: Damjan Jovanovic <damjan.jov@gmail.com> Date: Fri Jan 7 22:59:24 2022 +0100 emulators/wine-devel: update to 7.0-rc4 The 4th milestone of the soon to be released Wine 7.0 with 38 bug fixes, and another 22 bug fixes from the (skipped) RC3 release. In addition to the patch provided by Damjan, part of the PLIST change in PR 260612 has been applied to install some files that used to be dependent on the STAGING option. > patch-dlls_ntdll_unix_virtual.c - will open new PR or report to upstream. I recommend pushing such things upstrea, both for expertise and longer term maintainability. If you want to keep it on the FreeBSD side, we can keep this PR open which already has context and Alex' feedback. Created attachment 230975 [details]
patch
I recheck my git and found few things from plist that has not commited yet.
Yes, please leave it open.
(In reply to Ivan Rozhuk from comment #13) > I recheck my git and found few things from plist that has not commited yet. As for those pkg-plist changes, Stefan did not miss those, rather in his testing those were not actually necessary/available. Are you building in a clean environment such as Poudriere or on a regular system? If the latter, I'm guessing here's something installed there which influence what is created. Damjan, how about that other change, the one to the code? (In reply to Ivan Rozhuk from comment #13) I don't see any win32k.sys / win32k.sys.so in my 32 bit build. It appears to only be added by wine-staging's patches/winedevice-Default_Drivers/0001-win32k.sys-Add-stub-driver.patch (In reply to Gerald Pfeifer from comment #14) How on earth do you measure stack usage by library to begin with? I mean in theory you could put a breakpoint somewhere, and then sum up the stack frames whose subsequent return address is inside libX11's executable memory ranges, but how do you do that in practice? Damjan, does that as maintainer you want to close this PR and not pursue this remaining bit of the patch? What next step(s) do you suggest)? (In reply to Gerald Pfeifer from comment #17) The double extraction of staging patches was fixed, the win32k.sys patch was wrong (comment 15), and the stack usage patch is getting upstreamed, so I think we're done here. Closing fixed. Thank you for your contribution. |
Created attachment 230316 [details] patch 1. Only once unpack staging patch. 2. Fix plist: some files was marked as staging. 3. Add wine patch to proper stack size calculation 2+3 fix genshin impact crashes for me.