Summary: | New port for devel/godot35 | ||||||
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Product: | Ports & Packages | Reporter: | Shane <FreeBSD> | ||||
Component: | Individual Port(s) | Assignee: | Fernando Apesteguía <fernape> | ||||
Status: | Closed FIXED | ||||||
Severity: | Affects Only Me | CC: | fernape | ||||
Priority: | --- | ||||||
Version: | Latest | ||||||
Hardware: | Any | ||||||
OS: | Any | ||||||
URL: | https://godotengine.org/article/maintenance-release-godot-3-5-1/ | ||||||
Bug Depends on: | |||||||
Bug Blocks: | 269954 | ||||||
Attachments: |
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A commit in branch main references this bug: URL: https://cgit.FreeBSD.org/ports/commit/?id=b9d66f9108e319cedae8573b7b79807e0fda0e69 commit b9d66f9108e319cedae8573b7b79807e0fda0e69 Author: Shane <FreeBSD@ShaneWare.Biz> AuthorDate: 2023-03-07 09:26:30 +0000 Commit: Fernando Apesteguía <fernape@FreeBSD.org> CommitDate: 2023-03-07 15:38:16 +0000 devel/godot35: new port for LTS godot ChangeLog: https://godotengine.org/article/maintenance-release-godot-3-5-1/ PR: 269956 Reported by: FreeBSD@ShaneWare.Biz devel/Makefile | 1 + devel/godot35/Makefile (new) | 113 +++++++++++++++++++++ devel/godot35/distinfo (new) | 5 + .../files/patch-platform_x11_detect.py (new) | 20 ++++ .../patch-platform_x11_libudev-so__wrap.c (new) | 11 ++ .../patch-thirdparty_libvpx_vpx_vpx__codec.h (new) | 20 ++++ ...atch-thirdparty_libvpx_vpx_vpx__decoder.h (new) | 20 ++++ ...hirdparty_libvpx_vpx_vpx__frame__buffer.h (new) | 19 ++++ .../patch-thirdparty_libvpx_vpx_vpx__image.h (new) | 19 ++++ devel/godot35/pkg-descr (new) | 6 ++ devel/godot35/pkg-message (new) | 11 ++ 11 files changed, 245 insertions(+) Committed, Thanks! With godot35{-tools} now in ports, should we deprecate godot2{-tools}? I have had no issues building godot2, so not in a hurry. godot2 has two games that use it, if they don't get updated and continue to work I see no need to delete them. |
Created attachment 240575 [details] New port for devel/godot35 Create a new port to add support for previous LTS version of godot. This is mostly a minor update to v3.5.1 for the current godot port, adding PKGNAMESUFFIX and removing the non-working MONO option details.