Created attachment 186214 [details]
This is a port for the vkQuake engine.
Created attachment 186215 [details]
Added icon and .desktop file
Created attachment 186373 [details]
oops, looks like shar ate all the files after the png icon, they were extracted *into the png*
Created attachment 186844 [details]
Updated to latest git version, which uses SDL 2.0.6's native Vulkan support. Also improved icon/desktop stuff.
Created attachment 189164 [details]
v0.97.2. Commented out the Opus codec — the game was crashing at start when that was enabled.
Created attachment 195988 [details]
Update to 1.00.0, with new 'vulkan-loader' dependency instead of 'vulkan-sdk'
A commit references this bug:
Date: Mon Sep 3 17:48:25 UTC 2018
New revision: 478885
games/vkquake: add new port
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is
based on the popular QuakeSpasm port and runs all mods compatible with it like
Arcane Dimensions or In The Shadows.
Compared to QuakeSpasm vkQuake also features a software Quake like underwater
effect, has better color precision, generates mipmap for water surfaces at
runtime and has native support for anti-aliasing and AF.
Submitted by: Greg V <firstname.lastname@example.org>