Created attachment 196973 [details]
VKD3D + VULKAN built fine on:
- 10.4 i386 as wine-devel, see https://ptpb.pw/32M5
- 12.0 i386 as i386-wine-devel, see https://ptpb.pw/RUqb
Thanks for doing this, Jan! (And, sorry, apparently I had failed to hit
"Save Changes" when providing feedback originally.)
As far as the changes to wine-devel are concerned, I primarily have one
question: Why two options, VKD3D and VULKAN?
Does each of those make sense by itself, without the respective other?
Wouldn't it be easier for users to have just one? (And for us to maintain?)
Regarding the new vkd3d port: Thanks, though I don't feel very much of an
expert there. Would you be interested to maintain this yourself?
In the pkg-description of that new port, mind using https://www.winehq.org
instead of http://www.winehq.org/ , i.e., no trailing slash but https?
Will you enable Vulkan option(s) by default? This may attract more interested folks to help with
- amdgpu/radv needs proper auth, see https://github.com/FreeBSDDesktop/kms-drm/issues/33
- i915/anv needs root, see https://github.com/FreeBSDDesktop/DEPRECATED-freebsd-base-graphics/issues/132
- nvidia-driver needs shim, see https://forums.freebsd.org/threads/unreal-engine-4-20.66785/#post-397179
(In reply to Gerald Pfeifer from comment #1)
> As far as the changes to wine-devel are concerned, I primarily have one
> question: Why two options, VKD3D and VULKAN?
Because VKD3D already existed since ports r473250. Ask yourself. ;)
> Does each of those make sense by itself, without the respective other?
Yep. VULKAN is for Vulkan-native support (e.g., Doom 2016). VKD3D is for Direct3D 12 over Vulkan.
> Wouldn't it be easier for users to have just one? (And for us to maintain?)
I don't care.
> Regarding the new vkd3d port: Thanks, though I don't feel very much of an
> expert there. Would you be interested to maintain this yourself?
It's a simple port and part of Wine project but OK. I can run vkd3d demos locally in order to check for regressions on updates. Having low bus factor isn't good, though.
(In reply to Jan Beich from comment #2)
> ... i.e., no trailing slash but https?
Terminating slash is required by PHB, see
A commit references this bug:
Date: Tue Oct 16 00:00:48 UTC 2018
New revision: 482194
emulators/wine-devel: expose Vulkan support
VULKAN is for Vulkan-native while VKD3D is for Direct3D 12 games