it looks like white_dune/wdune (wdune.ourproject.org) fell out of the ports collection in 2015 as the source website changed.
This is a attempt to bing it back...
In the sttachment is a shar of the manifest, plist and 3 Makefiles for
but the attachment is too lomg 1.8M 8-(
So download it (currently slow server) from
The freebsd.shar doesn't look like a complete port, could you try to check out this port before it was removed:
And create a patch or shar base on this? Thanks!
> The freebsd.shar doesn't look like a complete port,
What should be added ?
contains a script (cd wdune-1.921/packager/freebsd && sh mkpkg.sh) that
creates a FreeBSD package...
(In reply to mufti11 from comment #2)
Please check the content of https://svnweb.freebsd.org/ports/head/graphics/white_dune/?pathrev=412346 , those files consist a "port", while wdune-1.921.tar.bz2 is a "distfile." The files under wdune-1.921/packager/freebsd is a very old port format and I don't think it can build and work on the currently supported FreeBSD versions. I suggest check out the port content before it was removed and update it base on that. You can also refer to the first few chapters in the Porter's Handbook https://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/ to get the idea of how to build a port and test it.
I'll have a look 8-}
Created attachment 216522 [details]
This is a shar for this port, testbuilds@work
Portlint is fine 8-)
testbuilds are fine as well...
A commit references this bug:
Date: Sat Jul 18 09:35:18 UTC 2020
New revision: 542484
Resurrect port: graphics/wdune
wdune is a graphical VRML97/X3D editor, simple NURBS/Superformula 3D
modeller, animation tool and VRML97/X3DV commandline compiler.
It is a low level tool, it can read VRML97 files, display them and let
the user change the scenegraph/fields. Unlike most highlevel tools, it uses
a lightning model based on the VRML97 standard.
Submitted by: Joerg Scheurich <email@example.com>