Bug 254588 - New port: graphics/glslviewer Console-based GLSL Sandbox for 2D/3D shaders
Summary: New port: graphics/glslviewer Console-based GLSL Sandbox for 2D/3D shaders
Status: New
Alias: None
Product: Ports & Packages
Classification: Unclassified
Component: Individual Port(s) (show other bugs)
Version: Latest
Hardware: Any Any
: --- Affects Only Me
Assignee: freebsd-ports-bugs (Nobody)
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2021-03-26 20:40 UTC by tobias.rehbein
Modified: 2021-03-26 21:34 UTC (History)
0 users

See Also:


Attachments
svn diff of the added port graphics/glslviewer (28.42 KB, patch)
2021-03-26 20:40 UTC, tobias.rehbein
no flags Details | Diff
svn diff of the added port graphics/glslviewer (24.74 KB, patch)
2021-03-26 21:18 UTC, tobias.rehbein
no flags Details | Diff
svn diff of the added port graphics/glslviewer (24.74 KB, patch)
2021-03-26 21:34 UTC, tobias.rehbein
no flags Details | Diff

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Description tobias.rehbein 2021-03-26 20:40:25 UTC
Created attachment 223619 [details]
svn diff of the added port graphics/glslviewer

GlslViewer is a flexible console-based OpenGL Sandbox to display 2D/3D GLSL shaders without the need of an UI.

GlslViewer supports both 2D shaders and/or 3D shaders when a geometry (LST, PLY, OBJ or GLTF) is provided.

This is the shader sandbox used in "The Book of Shaders".

QA:
- portlint -N: looks fine
- poudriere testport (12.2 amd64): ok
- I successfully used glslviewer on my 13.0-RC3 amd64 box
Comment 1 tobias.rehbein 2021-03-26 21:18:32 UTC
Created attachment 223622 [details]
svn diff of the added port graphics/glslviewer

Cleaned up the Makefile patch.
Comment 2 tobias.rehbein 2021-03-26 21:34:42 UTC
Created attachment 223623 [details]
svn diff of the added port graphics/glslviewer

Fixed a typo in COMMENT.