Created attachment 262525 [details] r1 blocked by https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=288520
I had been holding off for as long as possible because they killed off 32-bit builds when I tried to update it last; have they since reversed course on that decision? I'm noticing there's no arch-restrictions in the diff, but I also don't know for certain if you had tested, e.g., i386 or not
Created attachment 262533 [details] games/lzdoom patch (In reply to Kyle Evans from comment #1) i really should be checking that... but yes, nothing has changed, sadly: it is still broken on 32 bit :( that being said, i would really appreciate having a more up-to-date gzdoom in the tree for mods that require it. as for keeping 32 bit support in tree, we could always make gzdoom4.7 as a flavor... OR! there is also lzdoom, which is a more-or-less up-to-date version of gzdoom with 32 bit support. i have a *super* tentative patch that at least builds on an i386 vm. i'll attach it if you'd like to look at it (even if it is a little OT). (be advised that the softpoly and opengl (not es) renderers are a little broken, as they core on my 15-CURRENT machine)
(In reply to Amelia Marsh from comment #2) My inclination is to just NOT_FOR_ARCHS the 32-bit platforms out and if anyone complains that actually wants it, we can clone off a copy of the port for the last version that does support them. No objection to lzdoom, either- options are good.
(In reply to Kyle Evans from comment #3) sounds good. would you want me to amend my patch to add NOT_FOR_ARCHS or will you be cooking up your own patch?
(In reply to Amelia Marsh from comment #4) Please go ahead.
Created attachment 262598 [details] games/gzdoom patch awaiting your thoughts.
bumping.
(In reply to Amelia Marsh from comment #6) why to remove icon? it's nice. There must be a comment that xpm icons will work if gdk-pixbuf-extra installed.