If you don't have joysticks, then SDL will free(3) already free(3)'d
memory and screw up the heap.
David Xu pinned down a problem to this double/incorrect free(3).
This patch I wrote seems to fix it.
How-To-Repeat: Run an SDL linked program under valgrind without any joysticks present
in the system.
The port is unmaintainer (open for anyone to commit) and you're listed
in ports' access file. Any reason why not commit this patch directly?
Pav Lucistnik <firstname.lastname@example.org>
Just because you're an angel doesn't mean you have to be a fool.
Close and disregard my followup, I see Alfred committed this
Pointed out by: arvedian
* Pav Lucistnik <pav@FreeBSD.org> [041106 13:04] wrote:
> The port is unmaintainer (open for anyone to commit) and you're listed
> in ports' access file. Any reason why not commit this patch directly?
Done, wasn't sure of the protocol.
- Alfred Perlstein
- Research Engineering Development Inc.
- email: email@example.com cell: 408-480-4684