FreeBSD Bugzilla – Attachment 192663 Details for
Bug 225942
[maintainer update] for graphics/openshadinglanguage
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[patch]
maintainer update graphics/openshadinglanguage to 1.9.8
openshadinglanguage.patch (text/plain), 62.47 KB, created by
Shane
on 2018-04-19 19:07:44 UTC
(
hide
)
Description:
maintainer update graphics/openshadinglanguage to 1.9.8
Filename:
MIME Type:
Creator:
Shane
Created:
2018-04-19 19:07:44 UTC
Size:
62.47 KB
patch
obsolete
>diff -Nru graphics/openshadinglanguage.orig/distinfo graphics/openshadinglanguage/distinfo >--- graphics/openshadinglanguage.orig/distinfo 2018-04-20 04:35:21.660383000 +0930 >+++ graphics/openshadinglanguage/distinfo 2018-04-15 11:42:15.160832000 +0930 >@@ -1,3 +1,3 @@ >-TIMESTAMP = 1503300284 >-SHA256 (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 5b9ad6814fd55e68f4ac50e4214120629ab9175142dc93aac350d0f54bea745a >-SIZE (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 14572479 >+TIMESTAMP = 1523604838 >+SHA256 (imageworks-OpenShadingLanguage-Release-1.9.8_GH0.tar.gz) = c2c6e43b6b6ede327d673fe435de2993a8018765ced9d9ed5c340d1fab64f6fa >+SIZE (imageworks-OpenShadingLanguage-Release-1.9.8_GH0.tar.gz) = 14769436 >diff -Nru graphics/openshadinglanguage.orig/files/patch-src_cmake_modules_FindLLVM.cmake graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake >--- graphics/openshadinglanguage.orig/files/patch-src_cmake_modules_FindLLVM.cmake 1970-01-01 09:30:00.000000000 +0930 >+++ graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake 2018-04-15 11:42:15.160937000 +0930 >@@ -0,0 +1,16 @@ >+--- src/cmake/modules/FindLLVM.cmake.orig 2018-03-28 12:34:16 UTC >++++ src/cmake/modules/FindLLVM.cmake >+@@ -94,11 +94,12 @@ if ((LLVM_LIBRARY OR LLVM_LIBRARIES OR L >+ # if static LLVM libraries were requested, use llvm-config to generate >+ # the list of what libraries we need, and substitute that in the right >+ # way for LLVM_LIBRARY. >+- execute_process (COMMAND ${LLVM_CONFIG} --libfiles >++ execute_process (COMMAND ${LLVM_CONFIG} --libfiles --link-static >+ OUTPUT_VARIABLE LLVM_LIBRARIES >+ OUTPUT_STRIP_TRAILING_WHITESPACE) >+ string (REPLACE " " ";" LLVM_LIBRARIES "${LLVM_LIBRARIES}") >+ set (LLVM_LIBRARY "") >++ set(LLVM_SYSTEM_LIBRARIES "-lz -lexecinfo -lncurses") >+ else () >+ set (LLVM_LIBRARIES "${LLVM_LIBRARY}") >+ endif () >diff -Nru graphics/openshadinglanguage.orig/files/patch-src_doc_CMakeLists.txt graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt >--- graphics/openshadinglanguage.orig/files/patch-src_doc_CMakeLists.txt 2018-04-20 04:35:21.660162000 +0930 >+++ graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt 1970-01-01 09:30:00.000000000 +0930 >@@ -1,21 +0,0 @@ >---- src/doc/CMakeLists.txt.orig 2017-07-01 03:52:54 UTC >-+++ src/doc/CMakeLists.txt >-@@ -3,15 +3,15 @@ set (public_docs osl-languagespec.pdf >- markdeep.min.js >- ) >- >--install (FILES ${public_docs} DESTINATION doc COMPONENT documentation) >-+install (FILES ${public_docs} DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage COMPONENT documentation) >- >- install ( FILES "${PROJECT_SOURCE_DIR}/LICENSE" >- "${PROJECT_SOURCE_DIR}/INSTALL.md" >- "${PROJECT_SOURCE_DIR}/CHANGES.md" >- "${PROJECT_SOURCE_DIR}/README.md" >-- DESTINATION doc ) >-+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage ) >- >- >- file (GLOB testshade_figures "Figures/testshade/*.jpg") >- install (FILES ${testshade_figures} >-- DESTINATION doc/Figures/testshade ) >-+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/Figures/testshade ) >diff -Nru graphics/openshadinglanguage.orig/files/patch-src_liboslexec_llvm__instance.cpp graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp >--- graphics/openshadinglanguage.orig/files/patch-src_liboslexec_llvm__instance.cpp 1970-01-01 09:30:00.000000000 +0930 >+++ graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp 2018-02-07 00:54:13.873637000 +1030 >@@ -0,0 +1,11 @@ >+--- src/liboslexec/llvm_instance.cpp.orig 2016-07-02 00:07:46 UTC >++++ src/liboslexec/llvm_instance.cpp >+@@ -1040,7 +1040,7 @@ BackendLLVM::run () >+ // Generate the LLVM IR for each layer. Skip unused layers. >+ m_llvm_local_mem = 0; >+ llvm::Function* init_func = build_llvm_init (); >+- std::vector<llvm::Function*> funcs (nlayers, NULL); >++ std::vector<llvm::Function*> funcs (nlayers, (llvm::Function*)NULL); >+ for (int layer = 0; layer < nlayers; ++layer) { >+ set_inst (layer); >+ if (m_layer_remap[layer] != -1) { >diff -Nru graphics/openshadinglanguage.orig/files/patch-src_liboslexec_llvm_instance.cpp graphics/openshadinglanguage/files/patch-src_liboslexec_llvm_instance.cpp >--- graphics/openshadinglanguage.orig/files/patch-src_liboslexec_llvm_instance.cpp 2018-04-20 04:35:21.660098000 +0930 >+++ graphics/openshadinglanguage/files/patch-src_liboslexec_llvm_instance.cpp 1970-01-01 09:30:00.000000000 +0930 >@@ -1,10 +0,0 @@ >---- src/liboslexec/llvm_instance.cpp.orig 2016-04-11 19:42:33 UTC >-+++ src/liboslexec/llvm_instance.cpp >-@@ -1037,7 +103,7 @@ BackendLLVM::run () >- // Generate the LLVM IR for each layer. Skip unused layers. >- m_llvm_local_mem = 0; >- llvm::Function* init_func = build_llvm_init (); >-- std::vector<llvm::Function*> funcs (nlayers, NULL); >-+ std::vector<llvm::Function*> funcs (nlayers, (llvm::Function*)NULL); >- for (int layer = 0; layer < nlayers; ++layer) { >- set_inst (layer); >diff -Nru graphics/openshadinglanguage.orig/files/patch-src_shaders_CMakeLists.txt graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt >--- graphics/openshadinglanguage.orig/files/patch-src_shaders_CMakeLists.txt 2018-04-20 04:35:21.660222000 +0930 >+++ graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt 2018-02-11 06:24:52.495190000 +1030 >@@ -1,9 +1,8 @@ >---- src/shaders/CMakeLists.txt.orig 2015-03-10 21:57:05 UTC >+--- src/shaders/CMakeLists.txt.orig 2018-02-02 20:54:13 UTC > +++ src/shaders/CMakeLists.txt >-@@ -49,5 +49,5 @@ add_custom_target (shaders ALL >+@@ -63,4 +63,4 @@ add_custom_target (shaders ALL > SOURCES ${shader_source} ${shader_headers}) > > install (FILES ${shader_headers} ${shader_source} ${shader_objs} >-- DESTINATION shaders) >-+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/shaders) >- >+- DESTINATION shaders) >++ DESTINATION %%DATADIR%%/shaders) >diff -Nru graphics/openshadinglanguage.orig/files/patch-src_shaders_MaterialX_CMakeLists.txt graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt >--- graphics/openshadinglanguage.orig/files/patch-src_shaders_MaterialX_CMakeLists.txt 1970-01-01 09:30:00.000000000 +0930 >+++ graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt 2018-03-07 16:31:05.070425000 +1030 >@@ -0,0 +1,18 @@ >+--- src/shaders/MaterialX/CMakeLists.txt.orig 2018-02-03 14:00:15 UTC >++++ src/shaders/MaterialX/CMakeLists.txt >+@@ -47,7 +47,7 @@ macro (mx_oslc_compile) >+ string (TOLOWER ${_shader_TYPE} osltype_lower) >+ set (gen_osl_file "${CMAKE_CURRENT_BINARY_DIR}/${_shader_SHADERNAME}_${osltype_lower}.osl") >+ add_custom_command (OUTPUT ${osofile} >+- COMMAND python "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" -s "${_shader_SHADERNAME}" -t "${osltype_lower}" -mx "${CMAKE_CURRENT_SOURCE_DIR}" -o "${CMAKE_CURRENT_BINARY_DIR}" >++ COMMAND %%PYCMD%% "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" -s "${_shader_SHADERNAME}" -t "${osltype_lower}" -mx "${CMAKE_CURRENT_SOURCE_DIR}" -o "${CMAKE_CURRENT_BINARY_DIR}" >+ COMMAND oslc ${oslc_args} "${gen_osl_file}" -o "${osofile}" >+ MAIN_DEPENDENCY ${oslsrc} >+ DEPENDS ${_shader_DEPENDS} "${stdosl_header}" oslc "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" >+@@ -172,5 +172,5 @@ add_custom_target (mxshaders ALL >+ SOURCES ${shader_source} ${mx_shader_headers}) >+ >+ install (FILES ${mx_shader_headers} ${mx_shader_objs} ${mx_shader_osls} >+- DESTINATION shaders/MaterialX) >++ DESTINATION %%DATADIR%%/shaders/MaterialX) >+ >diff -Nru graphics/openshadinglanguage.orig/Makefile graphics/openshadinglanguage/Makefile >--- graphics/openshadinglanguage.orig/Makefile 2018-04-20 04:35:21.660438000 +0930 >+++ graphics/openshadinglanguage/Makefile 2018-04-20 04:35:13.439118000 +0930 >@@ -2,9 +2,8 @@ > # $FreeBSD$ > > PORTNAME= openshadinglanguage >-PORTVERSION= 1.8.10 >+PORTVERSION= 1.9.8 > DISTVERSIONPREFIX= Release- >-PORTREVISION= 7 > CATEGORIES= graphics devel > > MAINTAINER= FreeBSD@Shaneware.biz >@@ -14,22 +13,36 @@ > > BUILD_DEPENDS= llvm-config40:devel/llvm40 > LIB_DEPENDS= libboost_thread.so:devel/boost-libs \ >+ libtinfo.so:devel/ncurses \ >+ libImath-2_2.so:graphics/ilmbase \ > libIlmImf.so:graphics/OpenEXR \ >- libImath.so:graphics/ilmbase \ >- libOpenImageIO.so:graphics/openimageio >+ libOpenImageIO.so:graphics/openimageio \ >+ libpugixml.so:textproc/pugixml > RUN_DEPENDS= llvm-config40:devel/llvm40 > >-USES= bison cmake:outsource compiler:c++11-lang ncurses >+USES= bison cmake:outsource compiler:c++11-lib ncurses python:build >+USE_LDCONFIG= yes >+ > USE_GITHUB= yes > GH_ACCOUNT= imageworks > GH_PROJECT= OpenShadingLanguage > >+CMAKE_ON= ENABLERTTI OSL_BUILD_TESTS USE_LLVM_BITCODE USE_LIBCPLUSPLUS >+CMAKE_OFF= USE_BOOST_WAVE #LLVM_FIND_QUIETLY BUILDSTATIC LINKSTATIC > CMAKE_ARGS= -DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config40" \ >- -DENABLERTTI:BOOL=ON -DUSE_BOOST_WAVE:BOOL=OFF >-USE_LDCONFIG= yes >+ -DCMAKE_INSTALL_DOCDIR:STRING=${DOCSDIR} \ >+ -DUSE_CPP:STRING=11 >+ >+CXXFLAGS+= -I${STAGEDIR}/include >+ >+PLIST_SUB+= LIBVERS=${PORTVERSION} > > post-patch: > @${REINPLACE_CMD} -e 's,/bin/bash,/bin/sh,' \ > ${WRKSRC}/src/liboslexec/serialize-bc.bash >+ @${REINPLACE_CMD} -e 's,%%DATADIR%%,${DATADIR},' \ >+ -e 's,%%PYCMD%%,${PYTHON_CMD},' \ >+ ${WRKSRC}/src/shaders/CMakeLists.txt \ >+ ${WRKSRC}/src/shaders/MaterialX/CMakeLists.txt > > .include <bsd.port.mk> >diff -Nru graphics/openshadinglanguage.orig/pkg-plist graphics/openshadinglanguage/pkg-plist >--- graphics/openshadinglanguage.orig/pkg-plist 2018-04-20 04:35:21.660277000 +0930 >+++ graphics/openshadinglanguage/pkg-plist 2018-04-15 11:42:15.161298000 +0930 >@@ -22,25 +22,25 @@ > include/OSL/rendererservices.h > include/OSL/shaderglobals.h > lib/liboslcomp.so >+lib/liboslcomp.so.1.9 >+lib/liboslcomp.so.%%LIBVERS%% > lib/liboslexec.so >+lib/liboslexec.so.1.9 >+lib/liboslexec.so.%%LIBVERS%% > lib/liboslnoise.so >+lib/liboslnoise.so.1.9 >+lib/liboslnoise.so.%%LIBVERS%% > lib/liboslquery.so >+lib/liboslquery.so.1.9 >+lib/liboslquery.so.%%LIBVERS%% > lib/libtestshade.so >+lib/libtestshade.so.1.9 >+lib/libtestshade.so.%%LIBVERS%% > lib/osl.imageio.so >-%%DATADIR%%/CHANGES.md >-%%DATADIR%%/Figures/testshade/fBm_default.jpg >-%%DATADIR%%/Figures/testshade/fBm_freq.jpg >-%%DATADIR%%/Figures/testshade/fBm_gain.jpg >-%%DATADIR%%/Figures/testshade/fBm_lac.jpg >-%%DATADIR%%/Figures/testshade/fBm_octaves.jpg >-%%DATADIR%%/Figures/testshade/makenoise.jpg >-%%DATADIR%%/Figures/testshade/noisetex.jpg >-%%DATADIR%%/Figures/testshade/show_uv.jpg >-%%DATADIR%%/INSTALL.md >-%%DATADIR%%/LICENSE >-%%DATADIR%%/markdeep.min.js >-%%DATADIR%%/osl-languagespec.pdf >-%%DATADIR%%/README.md >+lib/osl.imageio.so.1.9 >+lib/osl.imageio.so.%%LIBVERS%% >+%%DATADIR%%/shaders/color2.h >+%%DATADIR%%/shaders/color4.h > %%DATADIR%%/shaders/emitter.osl > %%DATADIR%%/shaders/emitter.oso > %%DATADIR%%/shaders/glass.osl >@@ -55,4 +55,971 @@ > %%DATADIR%%/shaders/stdosl.h > %%DATADIR%%/shaders/ubersurface.osl > %%DATADIR%%/shaders/ubersurface.oso >-%%DATADIR%%/testshade.md.html >+%%DATADIR%%/shaders/vector2.h >+%%DATADIR%%/shaders/vector4.h >+%%DATADIR%%/shaders/MaterialX/mx_absval_color.osl >+%%DATADIR%%/shaders/MaterialX/mx_absval_color.oso >+%%DATADIR%%/shaders/MaterialX/mx_absval_color2.osl >+%%DATADIR%%/shaders/MaterialX/mx_absval_color2.oso >+%%DATADIR%%/shaders/MaterialX/mx_absval_color4.osl >+%%DATADIR%%/shaders/MaterialX/mx_absval_color4.oso >+%%DATADIR%%/shaders/MaterialX/mx_absval_float.osl >+%%DATADIR%%/shaders/MaterialX/mx_absval_float.oso >+%%DATADIR%%/shaders/MaterialX/mx_absval_vector.osl >+%%DATADIR%%/shaders/MaterialX/mx_absval_vector.oso >+%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.osl >+%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.oso >+%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.osl >+%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_color.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_color.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_color2.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_color2.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_color4.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_color4.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_float.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_float.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_float_color.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_float_color.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_float_color2.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_float_color2.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_float_color4.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_float_color4.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_float_vector.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_float_vector.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_float_vector2.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_float_vector2.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_float_vector4.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_float_vector4.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_vector.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_vector.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_vector2.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_vector2.oso >+%%DATADIR%%/shaders/MaterialX/mx_add_vector4.osl >+%%DATADIR%%/shaders/MaterialX/mx_add_vector4.oso >+%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.osl >+%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.oso >+%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.osl >+%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.oso >+%%DATADIR%%/shaders/MaterialX/mx_blur_color.osl >+%%DATADIR%%/shaders/MaterialX/mx_blur_color.oso >+%%DATADIR%%/shaders/MaterialX/mx_blur_color2.osl >+%%DATADIR%%/shaders/MaterialX/mx_blur_color2.oso >+%%DATADIR%%/shaders/MaterialX/mx_blur_color4.osl >+%%DATADIR%%/shaders/MaterialX/mx_blur_color4.oso >+%%DATADIR%%/shaders/MaterialX/mx_blur_float.osl >+%%DATADIR%%/shaders/MaterialX/mx_blur_float.oso >+%%DATADIR%%/shaders/MaterialX/mx_blur_vector.osl >+%%DATADIR%%/shaders/MaterialX/mx_blur_vector.oso >+%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.osl >+%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.oso >+%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.osl >+%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.oso >+%%DATADIR%%/shaders/MaterialX/mx_burn_color.osl >+%%DATADIR%%/shaders/MaterialX/mx_burn_color.oso >+%%DATADIR%%/shaders/MaterialX/mx_burn_color2.osl >+%%DATADIR%%/shaders/MaterialX/mx_burn_color2.oso >+%%DATADIR%%/shaders/MaterialX/mx_burn_color4.osl >+%%DATADIR%%/shaders/MaterialX/mx_burn_color4.oso >+%%DATADIR%%/shaders/MaterialX/mx_burn_float.osl >+%%DATADIR%%/shaders/MaterialX/mx_burn_float.oso >+%%DATADIR%%/shaders/MaterialX/mx_cellnoise2d_float.osl >+%%DATADIR%%/shaders/MaterialX/mx_cellnoise2d_float.oso >+%%DATADIR%%/shaders/MaterialX/mx_cellnoise3d_float.osl >+%%DATADIR%%/shaders/MaterialX/mx_cellnoise3d_float.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_color.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_color.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_color2.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_color2.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_color4.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_color4.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color2.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color2.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color4.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color4.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector2.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector2.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector4.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector4.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_vector.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_vector.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2.oso >+%%DATADIR%%/shaders/MaterialX/mx_clamp_vector4.osl >+%%DATADIR%%/shaders/MaterialX/mx_clamp_vector4.oso >+%%DATADIR%%/shaders/MaterialX/mx_compare_color.osl >+%%DATADIR%%/shaders/MaterialX/mx_compare_color.oso >+%%DATADIR%%/shaders/MaterialX/mx_compare_color2.osl >+%%DATADIR%%/shaders/MaterialX/mx_compare_color2.oso >+%%DATADIR%%/shaders/MaterialX/mx_compare_color4.osl >+%%DATADIR%%/shaders/MaterialX/mx_compare_color4.oso >+%%DATADIR%%/shaders/MaterialX/mx_compare_float.osl >+%%DATADIR%%/shaders/MaterialX/mx_compare_float.oso >+%%DATADIR%%/shaders/MaterialX/mx_compare_vector.osl >+%%DATADIR%%/shaders/MaterialX/mx_compare_vector.oso >+%%DATADIR%%/shaders/MaterialX/mx_compare_vector2.osl >+%%DATADIR%%/shaders/MaterialX/mx_compare_vector2.oso >+%%DATADIR%%/shaders/MaterialX/mx_compare_vector4.osl >+%%DATADIR%%/shaders/MaterialX/mx_compare_vector4.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_bool.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_bool.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_color.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_color.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_color2.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_color2.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_color4.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_color4.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_filename.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_filename.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_float.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_float.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_int.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_int.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_matrix33.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_matrix33.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_matrix44.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_matrix44.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_string.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_string.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_vector.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_vector.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_vector2.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_vector2.oso >+%%DATADIR%%/shaders/MaterialX/mx_constant_vector4.osl >+%%DATADIR%%/shaders/MaterialX/mx_constant_vector4.oso >+%%DATADIR%%/shaders/MaterialX/mx_contrast_color.osl >+%%DATADIR%%/shaders/MaterialX/mx_contrast_color.oso >+%%DATADIR%%/shaders/MaterialX/mx_contrast_color2.osl >+%%DATADIR%%/shaders/MaterialX/mx_contrast_color2.oso >+%%DATADIR%%/shaders/MaterialX/mx_contrast_color4.osl >+%%DATADIR%%/shaders/MaterialX/mx_contrast_color4.oso >+%%DATADIR%%/shaders/MaterialX/mx_contrast_float.osl >+%%DATADIR%%/shaders/MaterialX/mx_contrast_float.oso >+%%DATADIR%%/shaders/MaterialX/mx_contrast_float_color.osl >+%%DATADIR%%/shaders/MaterialX/mx_contrast_float_color.oso >+%%DATADIR%%/shaders/MaterialX/mx_contrast_float_color2.osl >+%%DATADIR%%/shaders/MaterialX/mx_contrast_float_color2.oso >+%%DATADIR%%/shaders/MaterialX/mx_contrast_float_color4.osl >+%%DATADIR%%/shaders/MaterialX/mx_contrast_float_color4.oso >+%%DATADIR%%/shaders/MaterialX/mx_contrast_float_vector.osl 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bug 225942
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190677
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190678
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192663
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197039
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197081
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199841
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199948
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199950