Summary: | games/torcs: Segmentation fault | ||
---|---|---|---|
Product: | Ports & Packages | Reporter: | Dana <dj9bsd> |
Component: | Individual Port(s) | Assignee: | freebsd-ports-bugs (Nobody) <ports-bugs> |
Status: | Closed Feedback Timeout | ||
Severity: | Affects Some People | CC: | games, koobs, miwi |
Priority: | --- | Keywords: | crash, needs-qa |
Version: | Latest | ||
Hardware: | amd64 | ||
OS: | Any |
Description
Dana
2015-05-18 01:56:21 UTC
This is indeed reproducable on my PC-BSD 10.1.2 laptop, running torcs -d gives: (gdb) Starting program: /usr/local/bin/torcs/torcs-bin -l /usr/home/rene/.torcs -L /usr/local/lib/torcs -D /usr/local/share/games/torcs ... Program received signal SIGSEGV, Segmentation fault. [Switching to LWP 101307] 0x0000000802d0d662 in glXCreatePixmap () from /usr/local/lib/libGL.so.1 (gdb) #0 0x0000000802d0d662 in glXCreatePixmap () from /usr/local/lib/libGL.so.1 #1 0x00000008006076bf in r_debug_state () from /libexec/ld-elf.so.1 #2 0x0000000800606d17 in __tls_get_addr () from /libexec/ld-elf.so.1 #3 0x0000000800605129 in .text () from /libexec/ld-elf.so.1 #4 0x0000000000000000 in ?? () So maybe this is an X11 / libGL bug? I have an old NVIDIA GT-240M card running nvidia-driver-304-304.125 and xorg-7.7_2 (In reply to Rene Ladan from comment #1) I don't have anything to add to this except a few details on my graphics card. I'm using a Nvidia GTX750 Ti SC with the nvidia-driver 346.47. If you need anything more specific, please let me know. I returned this port to freebsd-ports@ a while ago. @Dana apologies for this taking so long. Can you confirm whether you are still experiencing issues with this game? |