10.1.1 produces the following error when starting the game. /usr/local/bin/torcs: line 53: 32415 Segmentation fault $LIBDIR/torcs-bin -l $LOCAL_CONF -L $LIBDIR -D $DATADIR $* uname -a info: FreeBSD xeon 10.1-RELEASE-p23 FreeBSD 10.1-RELEASE-p23 #0: Thu May 14 13:35:13 UTC 2015 root@amd64-builder.pcbsd.org:/usr/obj/usr/src/sys/GENERIC amd64
This is indeed reproducable on my PC-BSD 10.1.2 laptop, running torcs -d gives: (gdb) Starting program: /usr/local/bin/torcs/torcs-bin -l /usr/home/rene/.torcs -L /usr/local/lib/torcs -D /usr/local/share/games/torcs ... Program received signal SIGSEGV, Segmentation fault. [Switching to LWP 101307] 0x0000000802d0d662 in glXCreatePixmap () from /usr/local/lib/libGL.so.1 (gdb) #0 0x0000000802d0d662 in glXCreatePixmap () from /usr/local/lib/libGL.so.1 #1 0x00000008006076bf in r_debug_state () from /libexec/ld-elf.so.1 #2 0x0000000800606d17 in __tls_get_addr () from /libexec/ld-elf.so.1 #3 0x0000000800605129 in .text () from /libexec/ld-elf.so.1 #4 0x0000000000000000 in ?? () So maybe this is an X11 / libGL bug? I have an old NVIDIA GT-240M card running nvidia-driver-304-304.125 and xorg-7.7_2
(In reply to Rene Ladan from comment #1) I don't have anything to add to this except a few details on my graphics card. I'm using a Nvidia GTX750 Ti SC with the nvidia-driver 346.47. If you need anything more specific, please let me know.
I returned this port to freebsd-ports@ a while ago.
@Dana apologies for this taking so long. Can you confirm whether you are still experiencing issues with this game?