Summary: | New port: graphics/glslviewer Console-based GLSL Sandbox for 2D/3D shaders | ||||||||||
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Product: | Ports & Packages | Reporter: | Tobias Rehbein <tobias.rehbein> | ||||||||
Component: | Individual Port(s) | Assignee: | freebsd-ports-bugs (Nobody) <ports-bugs> | ||||||||
Status: | Closed Overcome By Events | ||||||||||
Severity: | Affects Only Me | ||||||||||
Priority: | --- | ||||||||||
Version: | Latest | ||||||||||
Hardware: | Any | ||||||||||
OS: | Any | ||||||||||
Attachments: |
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Created attachment 223622 [details]
svn diff of the added port graphics/glslviewer
Cleaned up the Makefile patch.
Created attachment 223623 [details]
svn diff of the added port graphics/glslviewer
Fixed a typo in COMMENT.
In the meantime I read through the Book of Shaders and after that lost interest in shaders. As this port has not been commited to the ports tree I'll just close this PR. |
Created attachment 223619 [details] svn diff of the added port graphics/glslviewer GlslViewer is a flexible console-based OpenGL Sandbox to display 2D/3D GLSL shaders without the need of an UI. GlslViewer supports both 2D shaders and/or 3D shaders when a geometry (LST, PLY, OBJ or GLTF) is provided. This is the shader sandbox used in "The Book of Shaders". QA: - portlint -N: looks fine - poudriere testport (12.2 amd64): ok - I successfully used glslviewer on my 13.0-RC3 amd64 box