The port build of blender fails with the following: _gen.c, rna_sound_gen.c, rna_space_gen.c, rna_speaker_gen.c, rna_test_gen.c, rna_text_gen.c, rna_texture_gen.c, rna_timeline_gen.c, rna_tracking_gen.c, rna_ui_gen.c, rna_userdef_gen.c, rna_vfont_gen.c, rna_wm_gen.c, rna_world_gen.c Running makesrna Illegal instruction (core dumped) *** [source/blender/makesrna/intern/rna_ID_gen.c] Error code 132 1 error *** [source/blender/makesrna/intern/CMakeFiles/bf_rna.dir/all] Error code 2 1 error *** [all] Error code 2 1 error *** [do-build] Error code 1 Stop in /usr/ports/graphics/blender. *** [build] Error code 1 Stop in /usr/ports/graphics/blender. How-To-Repeat: Build the port.
Responsible Changed From-To: freebsd-ports-bugs->mva Over to maintainer (via the GNATS Auto Assign Tool)
Can you please provide more information on how the environment is configured? The following information are important: - Output of 'make showconfig' within /usr/ports/graphics/blender - Contents of your /etc/make.conf changes that might have an impact on the ports (if any) Thanks Marcus
On, Mon Jan 28, 2013, Chris Calvey wrote: [...] > ===> The following configuration options are available for blender-2.65a_2: > BOOLEAN=on: Boolean library support > BULLET=on: Bullet physics engine > CAMERATRACK=off: Camera tracking support > CINEON=on: CINEON and DPX graphics format support > CYCLES=on: Cycles render engine support > DDS=on: DDS graphics format support > FFMPEG=off: FFmpeg (WMA, AIFF, AC3, APE...) > FFTW3=off: Floating point support using fftw > GAMEENGINE=on: Enable the game engine > HDR=on: Generic high dynamic-range (HDR) support > HEADLESS=on: Disable user interface (for render-farms) > JACK=on: JACK audio server > MENU=off: Install desktop menu > NLS=on: Native Language Support > OCEANSIM=off: Ocean simulation support > OPENAL=on: OpenAL support > OPENCOLORIO=on: OpenColorIO-based color management support > OPENEXR=on: HDR via OpenEXR > OPENJPEG=on: Enhanced JPEG graphics > OPENMP=on: Parallel processing via OpenMP > PLAYER=on: Enable blender player > REDCODE=off: RedCode graphics format support > SAMPLERATE=on: Sample rate conversion > SDL=on: Audio and Joystick support using SDL > SNDFILE=off: libsndfile support > TIFF=on: TIFF image format > XF86VMODE=on: X11 video mode switching support > XINPUT=on: X11 Xinput (tablet) support > ===> Use 'make config' to modify these settings [...] Thanks for the information. Unfortunately I could not reproduce that issue so far. One of my guesses is that your CPU might not support the SSE2 instruction set, while the relevant blender code tries to use SSE2 instructions anyways. To check, if this is might be the case on your system, could you please send me the output of `dmesg`? Please note that the command might reveal sensitive information about your system. In case that you would not want those to be shared or do not want to provide certain parts: the most important information about the SSE2 instruction set are found at the top of the dmesg output (everything about your CPU until the "real memory = ..." line should be enough). Please provide the output of `sysctl hw.instruction_sse`, too. Thanks Marcus
[...] As announced earlier, find attached a quick'n'dirty check to really reassure that the SSE/SSE2 instruction sets are the culprit for your CPU. Please apply the patch to /usr/ports/graphics/Makefile (the patch just adds a -DWITH_RAYOPTIMIZATION:BOOL=OFF to the CMAKE_ARGS, which should disable the usage of SSE2 code). If this still causes the error to occur, please send me the output of `make configure` for further investigation. Index: Makefile =================================================================== --- Makefile (revision 311168) +++ Makefile (working copy) @@ -26,7 +26,8 @@ CMAKE_OUTSOURCE= yes CMAKE_ARGS+= -DWITH_PYTHON_INSTALL:BOOL=OFF \ - -DWITH_PYTHON_INSTALL_NUMPY:BOOL=OFF + -DWITH_PYTHON_INSTALL_NUMPY:BOOL=OFF \ + -DWITH_RAYOPTIMIZATION:BOOL=OFF SUB_FILES= blender blenderplayer MAN1= blender.1
Author: mva Date: Mon Feb 4 21:19:38 2013 New Revision: 311647 URL: http://svnweb.freebsd.org/changeset/ports/311647 Log: - Add a RAYOPTIMIZATION option for the ray optimization code to allow i386 systems without SSE2 to build blender properly - Add CYCLESOSL option to add support for cycles render shaders - Clean up some PLIST_SUB leftovers PR: ports/175490 Submitted by: chris@imagemetrica.com Added: head/graphics/blender/files/patch-intern_cycles_render_osl.cpp (contents, props changed) Modified: head/graphics/blender/Makefile Modified: head/graphics/blender/Makefile ============================================================================== --- head/graphics/blender/Makefile Mon Feb 4 21:15:31 2013 (r311646) +++ head/graphics/blender/Makefile Mon Feb 4 21:19:38 2013 (r311647) @@ -3,7 +3,7 @@ PORTNAME= blender PORTVERSION= 2.65a -PORTREVISION= 3 +PORTREVISION= 4 CATEGORIES= graphics games MASTER_SITES= http://download.blender.org/source/ \ http://mirror.cs.umn.edu/blender.org/source/ \ @@ -36,21 +36,22 @@ OUTDIR= ${INSTALL_WRKSRC}/bin/2.65 LANG= ar cs de eo es es_ES fa fr he hr hu id it ja ky nl pt pt_BR ru \ sr sr@latin sv tr uk zh_CN zh_TW -OPTIONS_DEFINE= BOOLEAN BULLET CINEON CAMERATRACK CYCLES DDS FFMPEG FFTW3 \ - GAMEENGINE HDR HEADLESS JACK NLS MENU OCEANSIM OPENAL \ - OPENCOLORIO OPENEXR OPENJPEG OPENMP PLAYER REDCODE SAMPLERATE \ - SDL SNDFILE TIFF XINPUT XF86VMODE -OPTIONS_DEFAULT= BOOLEAN BULLET CINEON CYCLES DDS GAMEENGINE HDR JACK \ - OPENAL OPENCOLORIO OPENEXR OPENJPEG OPENMP PLAYER \ - SAMPLERATE SDL TIFF XINPUT XF86VMODE +OPTIONS_DEFINE= BOOLEAN BULLET CINEON CAMERATRACK CYCLES CYCLESOSL DDS FFMPEG \ + FFTW3 GAMEENGINE HDR HEADLESS JACK NLS MENU OCEANSIM OPENAL \ + OPENCOLORIO OPENEXR OPENJPEG OPENMP PLAYER RAYOPTIMIZATION \ + REDCODE SAMPLERATE SDL SNDFILE TIFF XINPUT XF86VMODE +OPTIONS_DEFAULT= BOOLEAN BULLET CINEON CYCLES CYCLESOSL DDS GAMEENGINE \ + HDR JACK OPENAL OPENCOLORIO OPENEXR OPENJPEG OPENMP \ + PLAYER SAMPLERATE SDL TIFF XINPUT XF86VMODE BOOLEAN_DESC= Boolean library support BULLET_DESC= Bullet physics engine CINEON_DESC= CINEON and DPX graphics format support CAMERATRACK_DESC= Camera tracking support CYCLES_DESC= Cycles render engine support +CYCLESOSL_DESC= Shading support for the cycles render engine DDS_DESC= DDS graphics format support -FFTW3_DESC= Floating point support using fftw +FFTW3_DESC= Use fftw for smoke and audio effects GAMEENGINE_DESC= Enable the game engine HDR_DESC= Generic high dynamic-range (HDR) support HEADLESS_DESC= Disable user interface (for render-farms) @@ -58,6 +59,7 @@ MENU_DESC= Install desktop menu OCEANSIM_DESC= Ocean simulation support OPENCOLORIO_DESC= OpenColorIO-based color management support PLAYER_DESC= Enable blender player +RAYOPTIMIZATION_DESC= Enable SSE optimizatons for raytracing REDCODE_DESC= RedCode graphics format support SDL_DESC= Audio and Joystick support using SDL XINPUT_DESC= X11 Xinput (tablet) support @@ -66,7 +68,6 @@ XF86VMODE_DESC= X11 video mode switchin # TODO: provide switches for the following options # # WITH_IMAGE_FRAMESERVER WITH_LZO WITH_LZMA WITH_LIBMV WITH_INPUT_NDOF -# WITH_RAYOPTIMIZATION WITH_CYCLES_OSL WITH_COMPOSITOR .include <bsd.port.options.mk> @@ -103,10 +104,18 @@ IGNORE= cycles render engine only works .endif CMAKE_ARGS+= -DWITH_CYCLES:BOOL=ON LIB_DEPENDS+= OpenImageIO:${PORTSDIR}/graphics/openimageio -PLIST_SUB+= CYCLES="" .else CMAKE_ARGS+= -DWITH_CYCLES:BOOL=OFF -PLIST_SUB+= CYCLES="@comment " +.endif + +.if ${PORT_OPTIONS:MCYCLESOSL} +.if !${PORT_OPTIONS:MCYCLES} +IGNORE= support for the OpenShadingLanguage in cycles obviously requires CYCLES +.endif +CMAKE_ARGS+= -DWITH_CYCLES_OSL:BOOL=ON +LIB_DEPENDS+= oslexec:${PORTSDIR}/graphics/openshadinglanguage +.else +CMAKE_ARGS+= -DWITH_CYCLES_OSL:BOOL=OFF .endif .if ${PORT_OPTIONS:MDDS} @@ -156,18 +165,13 @@ CMAKE_ARGS+= -DWITH_JACK:BOOL=OFF .if ${PORT_OPTIONS:MMENU} USE_GNOME= desktopfileutils -PLIST_SUB+= MENU="" -.else -PLIST_SUB+= MENU="@comment " .endif .if ${PORT_OPTIONS:MNLS} USE_GETTEXT= yes USE_ICONV= yes -PLIST_SUB+= NLS="" CMAKE_ARGS+= -DWITH_INTERNATIONAL:BOOL=ON .else -PLIST_SUB+= NLS="@comment " CMAKE_ARGS+= -DWITH_INTERNATIONAL:BOOL=OFF .endif @@ -221,16 +225,20 @@ CMAKE_ARGS+= -DWITH_OPENMP:BOOL=OFF .if ${PORT_OPTIONS:MPLAYER} .if ${PORT_OPTIONS:MGAMEENGINE} -PLIST_SUB+= PLAYER="" CMAKE_ARGS+= -DWITH_PLAYER:BOOL=ON .else BROKEN= PLAYER requires GAMEENGINE .endif .else -PLIST_SUB+= PLAYER="@comment " CMAKE_ARGS+= -DWITH_PLAYER:BOOL=OFF .endif +.if ${PORT_OPTIONS:MRAYOPTIMIZATION} +CMAKE_ARGS+= -DWITH_RAYOPTIMIZATION:BOOL=ON +.else +CMAKE_ARGS+= -DWITH_RAYOPTIMIZATION:BOOL=OFF +.endif + .if ${PORT_OPTIONS:MREDCODE} .if ${PORT_OPTIONS:MOPENJPEG} && ${PORT_OPTIONS:MFFMPEG} CMAKE_ARGS+= -DWITH_IMAGE_REDCODE:BOOL=ON Added: head/graphics/blender/files/patch-intern_cycles_render_osl.cpp ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/graphics/blender/files/patch-intern_cycles_render_osl.cpp Mon Feb 4 21:19:38 2013 (r311647) @@ -0,0 +1,11 @@ +--- intern/cycles/render/osl.cpp.orig 2013-02-02 23:31:36.000000000 +0100 ++++ intern/cycles/render/osl.cpp 2013-02-02 23:31:56.000000000 +0100 +@@ -277,7 +277,7 @@ + + const char *OSLShaderManager::shader_load_bytecode(const string& hash, const string& bytecode) + { +- ss->LoadMemoryShader(hash.c_str(), bytecode.c_str()); ++ ss->LoadMemoryCompiledShader(hash.c_str(), bytecode.c_str()); + + /* this is a bit weak, but works */ + OSLShaderInfo info; _______________________________________________ svn-ports-all@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/svn-ports-all To unsubscribe, send any mail to "svn-ports-all-unsubscribe@freebsd.org"
State Changed From-To: open->closed A fix has been committed, introducing a new RAYOPTIMIZATION option that should solve your issue. Thanks for testing!