Created attachment 224492 [details] games/xnethack: Experimental features and improvements applied to NetHack 3.7-dev xNetHack is a fork of the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendant of the development version of NetHack 3.7. The main goals of xNetHack are to take vanilla NetHack and: - Fix gameplay balance issues. - Remove tedious and frustrating parts of the game. - Make uninteresting parts of the game more interesting. - Experiment with new ideas from the community. In general, the game design takes a conservative approach to changing the gameplay compared to other variants, with focus on deepening elements of the game rather than broadening them. For example, this philosophy would prefer to differentiate monsters in a class that all tend to play the same way, instead of adding new monsters to that class. WWW: https://nethackwiki.com/wiki/XNetHack --- This port has been derived from games/nethack36 with slight changes. It builds fine with Poudriere on armv7 FreeBSD 13.0 and arm64 FreeBSD 13.0. Portlint likes it, too. A corresponding port games/xnethack-nox11 is added, too. Perhaps this could be converted to flavours in the future.
Created attachment 224808 [details] games/xnethack: Experimental features and improvements applied to NetHack 3.7-dev Update port to newly released version 6.1.
A commit in branch main references this bug: URL: https://cgit.FreeBSD.org/ports/commit/?id=7ef30eed0cf6f5626f708259518981a293a7645a commit 7ef30eed0cf6f5626f708259518981a293a7645a Author: Robert Clausecker <fuz@fuz.su> AuthorDate: 2021-04-27 21:43:23 +0000 Commit: Li-Wen Hsu <lwhsu@FreeBSD.org> CommitDate: 2021-05-24 00:09:09 +0000 games/xnethack: (new port) Experimental features and improvements applied to NetHack 3.7-dev xNetHack is a fork of the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendant of the development version of NetHack 3.7. The main goals of xNetHack are to take vanilla NetHack and: - Fix gameplay balance issues. - Remove tedious and frustrating parts of the game. - Make uninteresting parts of the game more interesting. - Experiment with new ideas from the community. In general, the game design takes a conservative approach to changing the gameplay compared to other variants, with focus on deepening elements of the game rather than broadening them. For example, this philosophy would prefer to differentiate monsters in a class that all tend to play the same way, instead of adding new monsters to that class. WWW: https://nethackwiki.com/wiki/XNetHack PR: 255456 games/Makefile | 2 + games/xnethack-nox11/Makefile (new) | 9 ++ games/xnethack/Makefile (new) | 105 ++++++++++++ games/xnethack/distinfo (new) | 3 + games/xnethack/files/patch-doc_dlb.6 (new) | 11 ++ games/xnethack/files/patch-doc_nethack.6 (new) | 38 +++++ games/xnethack/files/patch-doc_recover.6 (new) | 20 +++ games/xnethack/files/patch-include-config.h (new) | 36 +++++ games/xnethack/files/patch-include-system.h (new) | 13 ++ .../xnethack/files/patch-include-unixconf.h (new) | 27 ++++ games/xnethack/files/patch-src-files.c (new) | 10 ++ .../files/patch-sys-unix-Makefile.doc (new) | 39 +++++ .../files/patch-sys-unix-Makefile.src (new) | 154 ++++++++++++++++++ .../files/patch-sys-unix-Makefile.top (new) | 175 ++++++++++++++++++++ .../files/patch-sys-unix-Makefile.utl (new) | 33 ++++ games/xnethack/files/patch-sys-unix-sysconf (new) | 11 ++ games/xnethack/files/patch-util-makedefs.c (new) | 71 ++++++++ games/xnethack/files/patch-win-tty-termcap.c (new) | 13 ++ .../xnethack/files/patch-win_Qt_qt__win.cpp (new) | 14 ++ games/xnethack/files/pkg-deinstall.in (new) | 14 ++ games/xnethack/pkg-descr (new) | 19 +++ games/xnethack/pkg-plist (new) | 180 +++++++++++++++++++++ 22 files changed, 997 insertions(+)