bsdgames rogue has a segmentation fault issue on both freebsd 13.3 and 13.4 with bsdgames .75 and .76 run "rogue" shift+S to save game restore saved game rogue -r <savedgame> As soon as you fight a monster the program will segfault If you never save the game you will not run into the issue.
Thanks! I was able to reproduce it on FreeBSD 14.1 and will look into it. The weird thing is: when I run rogue in gdb and restore the saved game, there's no segfault... I'll try to get on it in the next couple of days.
Thanks!
Friendly ping.