OpenRM Scene Graph is set of tools and utilities that implement a
high performance, flexible and extendible scene graph API. Underneath
OpenRM, OpenGL(tm) is used as the graphics platform for rendering,
so OpenRM is highly portable and can deliver blazing rendering speeds.
OpenRM can be used on any platform that has OpenGL.
(no feedback yet, I can patch around it)
I'm looking at it.
Needed to tweak the Makefile and patches a little, but commited it at the end!