Port of Cube, a 3D First Person Shooter that uses OpenGL and SDL. Features: - Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done with multiple people at once (a first!). - Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows. - Doesn't need any kind of map precompilation, even lighting is done on the fly. - Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water. - Does decent collision detection & physics. - Has client/server networking that goes a long way in giving a lag-free game experience. - Features a Doom/Quake-style singleplayer and multiplayer game with some uncompromising brutal oldskool gameplay. WWW: http://wouter.fov120.com/cube/ Port included as uuencoded tar file
Responsible Changed From-To: freebsd-ports->vanilla I will handle this one.
State Changed From-To: open->closed Committed, thanks.